Ubuntu Installation :: Porting A Game Engine From Visual Studio To GCC?
Sep 29, 2010
I am a software developer, presently porting a game engine from Visual Studio to GCC. I'm working on LTS 10.04. The project uses C++ lambdas, and I really would like to keep it this way. Therefore, I need GCC >= 4.5 to compile it.
I wouldn't like to reinstall entire OS, or to have to manually update this single program every time. Is there an option to update it from 10.10 repositories, pointing out, that I need only this package (and it's dependencies)? Or is there any PPA that does the trick for me?
Generally, the entire packaging system of Ubuntu rocks, as long as I can find up-to-date PPAs of all packages I need to have in recent versions (like mono).
I'll say this first: we want to NOT USE WINE. we don't care how much WINE has advanced, want to avoid reliance on an outside program to run this.
I've been planning a game with someone and we want it to be able to run on linux (Umbuntu base) without wine. It should be able to also run on Windows as well, however.
The game will be a graphical MU* with combat and item systems. We have no budget- it's a shoestring sort of thing.
Here's what has been hashed out so far: Programed in C#, maybe with some .NET graphics will be 2D, however, a 3d effect is wanted for things like ascending and descending (Z axis) Partner wants to use Tom Shane's GUI library (Neoforce Controls) Partner wants to use flatredball as graphics engine I don't care what is used as long as it works without WINE
Here's the problem: Flat red ball uses Direct X and is not openGL compatible (that I'm aware of) and my partner wants the effects from the flat red ball engine. Also, the GUI library he wants is also not openGL compatible.
We need some other opensource or freeware graphics engine that can do things like flat red ball but still work in Linux. GUI packs are also nice. I Tried suggesting but Partner has issues with....Mono - Mono.XNA won't work directly using openGL - thinks it's "too hard" after playing with OpenTK even though I told him they aren't the same Java - too clunky Horde3d - Wouldn't even look at the link
We've only been working on planning stages and aren't too in-depth yet. Also, his former interest in making this run in wine without Linux seems to be dipping right along with a marked increase in wanting to rely on Microsoft.
I'm having trouble using Blender and XBMC after upgrading to Ubuntu 10.10. Whenever I start the Game Engine mode in Blender (by pressing 'P'), Blender crashes. This happens both in the repository version (2.49.2) and with the newest version (2.54 beta).
For some reason, xbmc actually starts without problems now, but earlier the console output was somewhat similar to that of Blender. The output from Blender seems to indicate that there is something wrong with either libc6 or the NVIDIA drivers. The xbmc output (which now works ok) mentioned something about /lib/nvidia-current/libGL.so, if I remember correctly.
I have just installed ubuntu and need to use visual studio but don't really want to have a dual boot set-up, I know there is something called wine but will it work properly. I was wondering what the best way to go about installing this.
I have been developing real-time server applications in Visual C++ and C#.Net using Visual Studio IDE on Windows platform. Now due to organizational needs, we are planning to migrate to Linux Platform. provide an alternative IDE for Visual Studio in Linux.
I just download source code of ekiga at address [URL]. I want to develop it, I compiled it in ubuntu successful, now I want to develop it in window platform by visual studio 2008 but I don't, can I can make environment for window and import it to visual studio 2008 to debug.
I want to edit linux kernel source code in MS Visual Studio. I saw the code and these are c files but there is no project file that i open it and whole project opens up. I can open each individual file but not the whole project.
I'm currently using Ubuntu Studio Lucid and would like to use Ubuntu Studio Maverick, but I'm unsure how to go about the upgrade. Should I upgrade to generic ubuntu maverick then upgrade to ubuntu studio? Or install ubuntu studio maverick from a DVD?? Or something else?? I should say that I have a separate /home partition.
[Edited because what I first wrote was confusing:] when I started the process of upgrading with Update Manager it said that quite a lot of things would be removed (it would be upgrading only to generic Ubuntu for one thing)---I aborted that by the way. I was wondering if anybody knew of a way to avoid having to first sort of note everything that I have installed, then do the upgrade to generic Ubuntu, then do an upgrade to Ubuntu Studio, then reinstall all of the apps in their newer versions. Might there be a way to upgrade the OS itself first and then just directly update the apps without having to reinstall them, figuring out what to install all over again too?
My problem is I own an HP2133 with via graphics. These drivers are very poorly supported, both open-source and proprietary drivers F13 runs quite nice on that machine, but playback of videos or flash lacks much perfomance.Proprietary drivers are only provided for Ubuntu and that only for 9.10 by VIA until know. With these drivers Ubuntu 9.10 is able to playback flash/videos quite good. But Ubuntu (9.10) brings a few annoying bugs, which do not seem to be fixed, that is the thing I do dislike with this ditstro. I pushed my luck and tried these drivers with F11/F12, but they did not work due to differences in xorg version. In F10 it was possible to use 8.04 VIA drivers, but F10 has EOL and is besides flash playback considerably slower than later Fedora releases.
So I thought using alien or similar tools to convert the xorg packages from Ubuntu 9.10 into rpms and install these to a F13 release.... (Like downgrading to an older xorg like it was necessary in F9 for ATI cards ...) As the VIA drivers did not work with earlier version of Fedora, I had the idea porting Ubuntu's xorg to Fedora that way.Before I start spending a lot of time on this, I would like the freaks and neerds around here, if this to your opinion could have any chance of success.
I realize that I ask for a rather crazy thing . My problem is I own an HP2133 with via graphics. These drivers are very poorly supported, both open-source and proprietary drivers F13 runs quite nice on that machine, but playback of videos or flash lacks much perfomance. Proprietary drivers are only provided for Ubuntu and that only for 9.10 by VIA until know. With these drivers Ubuntu 9.10 is able to playback flash/videos quite good. But Ubuntu (9.10) brings a few annoying bugs, which do not seem to be fixed, that is the thing I do dislike with this ditstro. I pushed my luck and tried these drivers with F11/F12, but they did not work due to differences in xorg version. In F10 it was possible to use 8.04 VIA drivers, but F10 has EOL and is besides flash playback considerably slower than later Fedora releases.
So I thought using alien or similar tools to convert the xorg packages from Ubuntu 9.10 into rpms and install these to a F13 release.... (Like downgrading to an older xorg like it was necessary in F9 for ATI cards ...) As the VIA drivers did not work with earlier version of Fedora, I had the idea porting Ubuntu's xorg to Fedora that way.
Before I start spending a lot of time on this, I would like the freaks and neerds around here, if this to your opinion could have any chance of success.
This game is Java based. After rebooting the game works, but on ending the game several notification boxes remain. If these boxes are not closed in the reverse order that the game opened them, it is no longer possible to close them. Only by killing the Java processes can these notifications be made to close. Also after playing the game, even if all these notifications are closed it is many times necessary to kill the Java process(es) in order to get the game to load again at a later time. I am currently using Slackware 1.30, but a similar problem has existed in several of the past releases.
Do you know any game engines or game studios that can make adventure games, for instance in the style of Myst (1st person) or in the style of old Sierra games (3rd person), like King's Quest, Space Quest, etc.?I've seen AGI Studio, but it is too old, I'd like to use more modern graphics (although there is no need for 3D).
Does anyone know any software or tricks how slow down cpu. The aplet on top panel whose control cpu freq allow set only 2Ghz. On windows to EPU-Six i can for example set 1,8Ghz and automaticly vcore drop to 0,967V. On ubuntu the lower value is 2Ghz and 1,1V. I have Asus P5Q PRO on P45 chipset and Core 2 Duo E8400 on Ubuntu 9.10
has anyone tried to install Pinot the personal search engine in Maverick? I found the package it depending require package libtextcat0 and libtextcat-data, but once selected, many components of openoffice will be removed.Is this correct behaviour? Or Pinot is not longer supported by Ubuntu
I've looked through the forums and found that installing openmotif may fix my problem. I tried it but to no avail. Here is my challenge, I'm trying to install Grid Engine on my VMWare fedora installation. I get this dependency error:
Quote: rpm -i sun-sge-bin-linux24-x64-6.2-5.x86_64.rpm error: Failed dependencies: libXm.so.3()(64bit) is needed by sun-sge-bin-linux24-x64-6.2-5.x86_64 libXp.so.6()(64bit) is needed by sun-sge-bin-linux24-x64-6.2-5.x86_64 sun-sge-common = 6.2 is needed by sun-sge-bin-linux24-x64-6.2-5.x86_64
I installed the latest version of openmotif and when I do a search for the two files, there is no libxm.so.3 but libxp.so.6 is there. When I try to install the rpm again I still get the exact same error.
I am currently running Ubuntu studio 10.10 and I love it, but I added some of the stock ubuntu repositories for software sources. now my upgrade manager is asking me to update to ubuntu 11.4. I am tempted to but I dont know how safe it is.
I have recently updated to Ubuntu 10.04 (version of Gnome Desktop environment: 2.30.0, version of Linux kernel: 2.6.32-21-generic).My problem is that when I try to enable "Visual Effects", I receive an error message: "Desktop effects cannot be enabled". When I attempt to enable Visual Effects, my system starts searching for external device drivers but finds none. I don't believe that the source of the problem should lie in my graphics card (I have a DELL Inspiron 1545 notebook with an Intel Graphics Media Accelerator 4500MHD graphics with up to 1750 MB of dynamically shared memory allocated by the system). With the earlier version of Ubuntu, the 9.10, I didn't have this problem.
I just removed my previous linux install and installed Ubuntu Studio because of the nicer look.However the login screen is still the borin plain one. I have been to the "Login Screen" and tried to select theme as mentioned but it doesn't have any tabs or info for it.
I'm a new to ubuntu / trying to install (build?) synfig studio in ubuntu 11.04. I've read the info from the download pages, have searched forums but nothing seems to apply to the year 2011 and ubuntu 11.04 OR my v. low level of expertise.
So i am running Kubuntu with kde4 on my laptop. The game Wesnoth recently got updated to 1.8 and when i go to kpackagekit it does not show wesnoth 1.8 it only shows 1.6.5 or whatever. This may have something to do with my repository (<----- Know very little about),
When I download a game from the Ubuntu Software manager, it doesn't show up in the applications. Is there another place where the files are located? And how can I execute them? I am trying to run Mednafen
After upgrading to 11.04 I had a few issues. Most of them I've already solved but at least one remains: some visual elements don't refresh and freeze for a very long time, sometimes indefinitely. See the attached screenshot: the bottom bar doesn't show Firefox open, the date on the top one doesn't get highlighted by the cursor, the title bar of the Firefox window doesn't name the title of the page I'm visiting. The same applies to the whole desktop. They froze some time ago and stayed as they were.
Icons on these bars and the desktop are clickable, menus drop down and so on, so they haven't crashed completely, only something is wrong with their displaying. Apps, such as Firefox, work normally. The frozen elements sometimes unfreeze (but very rarely). The moment of their freezing is not specified - at other times the bottom bar managed to display the app I ran and froze then etc. I use ATI proprietary drivers and compiz. I switched back to the Classic Ubuntu Desktop. I followed some of the advice from this page: I reset X11 config, reinstalled proprietary drivers, disabled syncing to VBlank by compiz (compiz settings reset themselves during the upgrade). I also upgraded all the packages I could upgrade. It solved other problems I had but not this one.
Has anyone tried that? I have a Dell Studio 1555 running 64-bit Ubuntu 9.10 for about 2 years with almost no issues but I plan to upgrade it straight to 11.04 64-bit (using fresh install because I also want to format the HDD and partition it in a different way).
What I'm reading in the web is though a bit discouraging as there seem to be a lot of issues with 11.04 running on this particular Dell model. Quite a shame as Dell is supposed to provide good experience on Linux since they had been selling laptops with Ubuntu preinstalled (or they used to...).