Ubuntu Installation :: Can't Get Blender To Run In 10.04
Feb 7, 2011
I am having a problem getting Blender to run in Ubuntu 10.04. Whenever I run it, it just gives me a blank grey screen. I have to use "Force Quit" to close it down. It will not close down just by right clicking on the bottom tab and choosing "Close".
I have installed the version from the Ubuntu Software Center and it gives me the blank grey screen. I have manually installed version 2.49b with Python 2.6 for Linux x86-32 and it gives me the blank grey screen. I have manually installed version 2.56a Beta, 32 bit and it gives me the blank grey screen.
I run a dual boot system with Windows XP and Ubuntu 10.04. I have installed Blender in Windows XP and I have no issues. The program opens and you can see the normal layout with buttons and such.
Here is my computer info:
Laptop Toshiba Satellite A100 (5 years old)
-Intel(R) Celeron(R) M processor 1.70GHz
-512 RAM (Although it shows Memory as being 432 Mib in sysinfo)
-Graphics card - ATI Technologies Inc. RC410 (Radeon Express 200M)
-80 GB Hard Drive- 60 GB for Windows XP, 20 GB for Ubuntu 10.04 Currently 13.4 GB available in Ubuntu
I do not receive any error messages when I run Blender. Just a blank grey screen opens up, doesn't allow me to do anything, shows no buttons and has to be shut down using "Force Quit".
I put kmod for nvidia driver on my Fedora 9 ! I update kernel and now when i try to start blender i have this errors :
Code:
blender Compiled with Python version 2.5.1. Checking for installed Python... got it! ERROR: Unable to open Blender window
[code]....
I download blender 2.48 and 2.49 Rc static version ! [URL] But is started old version 2.48a . If i try to start from gnome menu ( graphics ..) blender 2.48a but not working !
This will be my first posting here. Please forgive me for not posting this issue under the right place on the forum. I highly ask to the mod/admins to move this post to the correct location if needed to be, or let it continue as normal. My problem here is with this software blender 2.56a, I'm running Ubuntu 10.10. 64bit This version of blender worked just fine for me since it updated to my computer. But right after finishing an complex render, blender crashed and will not start up again.
Every time I click on the icon it just keeps flashing up and crashing down. So I went to the main blender site, and downloaded one of their stand alone version of the 2.56a. I ran it and it works just fine.
I tried reinstalling blender 2.56a under Synaptic, but no use. I'm out of ideas, I want this software to run like it use to. Again, It use to run without any problems, but just under one hard render it crashed, and Now it wont launch again.
However, I did mange to get my project to render just find under the stand alone. If any one needs some sort of debugging file, or information of some kind. I would then need to know how to re-chieve it..
I hope this is the right forum for this. I downloaded Blender today to try my hand at making some 3D graphics. I have used it in the past on a windows machine and it ran smoothly. This time I have downloaded it onto a computer with similar specs but it runs very slowly. The program is laggy and slow to respond to both keyboard and mouse input. When I checked the system monitor it said that I am using 50% of my cpu and 1/6th of my memory running both Blender and Firefox(to write this post). The machine is running no hotter than usual and the fans do not seem to be being stressed at all.
Does anyone know what could be causing the program to run so slowly?
I'm running Natty with the official Blender 2.57 32-bit build.This same problem occurs with previous version of Blender and Ubuntu, although not with Blender 2.4x or any other programs.Pressing the control key does nothing in Blender. Pressing 'Ctrl+S' causes the active object to scale, as if I just pressed 'S'. If I run 'killall gnome-settings-daemon', it temporarily works normally, but then I lose Gtk themes and icons and stuff.
I'm on a Dell Latitude D620, and I haven't messed with any keyboard settings.I know people using the same hardware and OS that can use Blender fine, so I'm guessing there's some sort of xinput configuration or something that got messed up somehow.
How to install blender 2.5 and up to the latest version in my ubuntu 10.04 o.s. I just want to have that software coz it is a latest version of blender... ..
I have never had this problem before. But when i run blender3d and alt-tab it glitches out. It happens when I use render(f12), alt-tab and switch desktops. I have also noticed that it does it with Sweethome3d. So it could be a java issue. Not really too sure though. I dont know what I am looking for to search the problem. So I thought I would make a new post and and ..... the issue followed with my Specs.
I reviewed the ..... and it missed alot of the glitches. But you can see some of them they are the pixels all over the screen.
I am running Ubuntu 10.10 and am animating with blender version 2.49b. whenever I try to add anything such as a cube or sphere, it always hangs and I can't close the window without logging out.
Trying to install Blender 3d (an older version, as current is not compatible with my ubuntu 9.04 This is the cd that came with the blender manual): System> Admin> Software Sources> Third-Party software> add cd-rom. I get E:Failed to mount the cdrom whether I put the disc in before or after I hit the Add-CD-Rom button. Synaptic gives same result. File Browser sees the CD-ROM, icon for it is displayed on my desktop.Opening the I can't get Blender to run by clicking the icon from the folder on my desktop.
I wanted to create a really cool intro on openshot, but when i clicked: new animated title, i clicked glare and it showed me this exact message:
Blender, the free open source 3D content creation suite is required for this action [url].
Please check the preferences in OpenShot and be sure the Blender executable is correct. This setting should be the path of the 'blender' executable on your computer. Also, please be sure that it is pointing to Blender version 2.5 or greater.
This is my first time using Fedora and I love it but, I had problems installing Openshot then I found a modified rpm. Now the problem is Blender 2.5, Openshot needs Blender 2.5+ and I only have Blender 2.49b and I cannot install blender 2.5 from the source because it just runs and Openshot will not work with it. How to setup Blender 2.5+ in Fedora 14 and how to configure it with OpenShot.
I've just decided to switch from Ubuntu and give this distro another go. I've not used SUSE since 9.x so we'll see what happens. I'm running Gnome anyway but when I launch Blender installed from the repositories it goes fullscreen (press F11 in firefox and that's fullscreen). This isn't the default - the default is windowed like when Firefox is maximised say.
You can run it from a terminal with the switch -w to launch it windowed but that doesn't do anything...still fullscreen. Then comes the kicker - I downloaded the alpha version of 2.5 which is a binary in a tarball and it still did it. What's going on? Why is openSUSE 11.2 forcing fullscreen mode? Any ideas because I quite like what I'm seeing in this version of openSUSE but I really need to do my 3D stuff in it and fullscreen makes things difficult when i want to multitask.
I really want to start using blender and was wondering if I would be better off upgrading my ram (I've got 1.2 GB) or my hard drive (15 GB free) for better results. And, correct me if I am wrong, I don't think that blender makes extensive use of your video card does it? I have a Radeon 9550.
Ok I am running Gentoo linux and everything works great except for blender.
It just shows this on startup of blender:
Code: Compiled with Python version 2.6.6. Checking for installed Python... got it!
It shows the blender logo of some sort of creature riding a space ship thing but all I get is a black screen. Every 6 seconds it flickers to the blender interface but then immediately goes back to black with the blender logo.
I have DRI enabled and I am using the "intel" driver. Its an Intel 82852/855GM onboard graphics device.
Code: direct rendering: Yes I know the onboard graphics sucks but its a laptop so there is nothing I can do about it. glxgears shows this:
Code: 237 frames in 5.0 seconds = 47.305 FPS. Blender works fine in Windows XP so I know my onboard video can support it.
I have recently install Blender on my system (squeeze, 2.6.32-5-amd64, ATI Radeon HD 3100) and when I try and start it I get a segmentation fault. I am using the proprietary driver. When i run glxinfo or glxgears I get a segmentation fault as well which makes me think I have an issue with my hardware acceleration.
I am really suck when it comes to trying to diagnose the problem any further and would appreciate any help you guys have. My system is up to date and Blender has worked before on an almost identical setup (i reinstall debian a while back, may have been using a slightly older kernel then).
I'm having trouble using Blender and XBMC after upgrading to Ubuntu 10.10. Whenever I start the Game Engine mode in Blender (by pressing 'P'), Blender crashes. This happens both in the repository version (2.49.2) and with the newest version (2.54 beta).
For some reason, xbmc actually starts without problems now, but earlier the console output was somewhat similar to that of Blender. The output from Blender seems to indicate that there is something wrong with either libc6 or the NVIDIA drivers. The xbmc output (which now works ok) mentioned something about /lib/nvidia-current/libGL.so, if I remember correctly.
I am getting this error when I try making an animated title.
Code:
Please check the preferences in OpenShot and be sure the Blender executable is correct. This setting should be the path of the 'blender' executable on your computer. Also, please be sure that it is pointing to Blender version 2.5 or greater.
While Blender 2.5 may be stable, the Python API is not. According to the Blender website... Note: The Blender Python API has areas which are still in development. The following areas are subject to change. -operator behavior, names and arguments -mesh creation and editing functions.
After becoming somewhat disillusioned with a number of other distro's I decided to turn to debian and I must say I like it! Install was a breeze, I even did my own partitioning instead of letting the installer handle it ... I've since come across one of the same problems that I encountered on all the other distro's I've tried so far.I'm using:
Squeeze 2.6.32-trunk-amd64, Intel Core2 Quad (Q9550) Asus Pro Turbo main board,
[code]....
It seems that simply unplugging all USB devices and rebooting was all I needed to do.The other sound issue I have (that also occurs on a number of other distro's) happens when I launch Blender. If I have music playing when blender is launched the sound cuts out. If I kill the music player and restart it the sound is back.Below is my audio controller;
how to model using blender(2.48) on fedora 9, and I'm having one small problem. I have been modeling on Tremulous on and off, but I have been having a recurring problem with vert counts that I have decided to address. I had planned to add plugin scripts to blender that will let me import/export md3 files. I was able to download the plugins in a zip file and I know where the blender scripts are located, but this is where I'm having problems. When I try to move the extracted plugins into the folder, I get a warning about me not having permission. I know I can get around the problem by using my root login command. What I don't know the command I need to use to move the plugins where they need to go.
I am trying to install Blender to learn to do some 3D modeling for jewelery designs. I installed the Slackbuild and it installed just fine with no errors. Start the program, opens fine. Only problem is there are no drop down menus at all, just empty space. Doesn't matter what drop down menu or pop up menu, they are all blank, just white space. Everything else about the program seems to run just fine.
I have uninstalled and reinstalled twice, same result after the reinstall. I don't have a clue what to investigate since running from the command line shows no errors.
I have this one comp with an Radeon (MSI-R7850) card in it and its been working fine untill I tried to open Blender (3D creation Studio) today. Blender pops open and crashes. I opened it in command line to get the output but I dont know where to go from there. Blender used to work just fine on this comp. does on my others (they're NVidia).
output; Code: Select all:~$ blender X server found. dri2 connection failed! connect failed: No such file or directory X Error of failed request: BadLength (poly request too large or internal Xlib length error) Major opcode of failed request: 157 (GLX) Minor opcode of failed request: 1 (X_GLXRender) Serial number of failed request: 161 Current serial number in output stream: 164
comp; Code: Select all~$ uname -a Linux node-1 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt20-1+deb8u2 (2016-01-02) x86_64 GNU/Linux
Is it me or is Fedora's Firefox slow? This is really noticable on my machine when viewing Myspace pages, especially ones with playlists. With pages like these, it scrolls really realy slowly. Also, it seems to load pages much slower than in Windows (something in Windows that is actually better than its Linux counterpart?!?!?)
Another problem that I've noticed is that when running Blender, it shows the title bar, but if I try to drop down a menu like File, or Render, It shows a white square, about the same size as the menu should be covering the GNOME panel, and it looks like the Blender panel that the File, Render, etc, menus are on covers the GNOME Panel, but if I move my cursor over icons or click on GNOME menus, it replaces that section of the Blender panel with the menu or whatever I clicked on, kind of like a hallucination, if that makes any sense.