Fedora :: Wine/opengl/32 To 64 Bit - Cannot Load OpenGL When Try To Start WoW
Oct 19, 2009
I just upgraded from FC8 (32-bit) to FC11 (64-bit). In doing so, I backed up my entire World of Warcraft folder so I could try to avoid having to download and install it all over again. However, I've now reinstalled wine (64-bit now), and the nvidia drivers from the rpmfusion repos (also 64-bit), and when I try to start WoW, it says it cannot load OpenGL. I'm wondering if anyone knows what's up, and if there's a solution that doesn't involve reinstalling WoW.
I am running Fedora 13 with the nvidia blob for OpenGL hw acceleration, everything x86_64. I have spent a couple of days trying to get either Morrowing (TES3) or Oblivion (TES4) working under wine, unfortunately without success.
I have tried several flavors of wine: 64-bit wine from the fedora 13 repo, 32-bit wine from the fedora 13 repos, 32-bit wine 1.3.2 built from source. In all cases, running either of the games I get the same error (using WINEDEBUG=+d3d): "Direct3D requires OpenGL support." Appareantly wine d3d layer can't access to the nvidia OpenGL driver, and therefore d3d is disabled within wine -- making the two games not to start up.
I have tried looking around for a solution, but in all cases I found the root of the problem was missing OpenGL support / missing drivers. This is not my case; I use OpenGL everyday, and hardware acceleration is clearly supported in my configuration (confirmed with `glxinfo | grep direct`).
I think that wine might have problems accessing the 64-bit ogl drivers, but I don't know how to confirm it, and even less how to solve it. Clearly, installing Windows is not an option
After finally figuring out how exactly how to compile something from source, I did it with Wine. However, there's a problem, when I'm trying to play a game on Steam (Half-Life) on a TNT2 graphics card (With NVIDIA drivers 71.86 installed as well as all of the packages needed to compile Wine from source), everything either lags or has an error.
One of these errors is that OpenGL32 isn't being initialized after attempting to start the game in that mode. Another error (or I should say problem) is that in Direct3D mode, it just.. crashes lol. Also, in Software mode, it LAGS horribly and I don't think it has to do with the hardware limitations I have on this machine. I did however install the glx and gl drivers AFTER I compiled Wine, do I have to do yet another install?
I need to use FGLRX on my laptop, if I don't, either some OpenGL apps don't load, or the performance is poor.. With FGLRX the performance of the app is great and all work..
However, since Ubuntu 10.10, FGLRX no longer has "smooth" video.. And what I mean by that, even a simple DVD is dropping like 50% of it's frames every second with FGLRX. However, if I use the open source ATI driver, there is no video performance problem and even HD video plays fine, but then GL apps become a problem again..
In Ubuntu 10.04 FGLRX didn't have this problem. I did try to upgrade to the latest FGLRX 10.12, and every time I try on Ubuntu 10.10, I result with X not starting at all..
Here's the kicker though, the built in Movie Player with Ubuntu, works fine no matter which driver is used.. Now this wouldn't be an issue for me, but DVD's don't play right in that player, it runs like it's vibrating, but all other video formats work fine..
I'm at a loss. I gave up Linux a few months ago and wanted to try again, but once again, ATI is letting me down, and this is a laptop, buying a new laptop just because of the GPU is out of the question.
I'm trying to put the geant4 program on my computer and I need to install openGL first. I need the glut.h file and gl.h file in order to do this but I can't seem to find them anywhere online. I am using Fedora 14.
I'm trying to get a program to compile with OpenGL support and it's saying that the headers are missing. But I think (or thought!) that I already had Open GL up and running. My suspicion is that I need to install the appropriate -devel files...but I just can't seem to find them. Furthermore, I don't want to tweak my system and install proprietary Nvidia drivers if things are already working just fine.
I have a Geforce 8300 GS in a i586 32bit Dell Inspiron 530. I'm trying to compile Cinelarra and keep getting:
OpenGL 2.0 libraries missing Hardware acceleration using OpenGL 2.0 is disabled
Does anyone know which driver (ie: 96xx? 173xx?) I should be using for this? Where are these libraries? How can I find them and tell Cinelarra where to look?
And even more basically: How do I tell if OpenGL is working or not? Maybe I don't have them afterall..
Any one had any success enabling openGl in fedora 14? I tired and failed; as well, kmod seems to have disappeared and the resolution has dropped from 1920X1080 to 1280X1024, and stock there cannot be adjusted higher only can go down, as well the KRandRTray once clicked, ten to vanish.
I tried again (with easylife this time) and I got the same result - once the kmod was finished I just got a cursor - so two tries with two different methods, same result. So, is there a generic type driver that will at least take advantage of some of the features of my geforce 6800?
In the past I've played around with OpenGL development using the Mesa library. I have F13 installed now and would like to further explore OpenGL, but am trying out the default Nouveau/Gallium3d setup. As I understand Gallium3d is intended to replace Mesa3d so I'm at a loss as to what packages need installing to provide the header files and such needed to build OpenGL applications as a search for Gallium turns up nothing in the repos.
i have installed nvidia driver, but after yum update not work anymore
fedora 12, nvidia 6200 output:
Code: MPlayer SVN-r29800-4.4.2 (C) 2000-2009 MPlayer Team mplayer: could not connect to socket mplayer: No such file or directory Failed to open LIRC support. You will not be able to use your remote control.
My friend just recently gave me an Nvidea Geforce 4 64mb, and it is supposed to be better than my ATI x700 Pro. I was wondering if there was openGL support for this card, and how do i replace it with my ATI card?
I have verified using yum that I have the most uptodate glut, freeglut, freeglut-devel etc., yet when I compile Example 2-6 from the Red Book at http://www.glprogramming.com/red/chapter02.html#name16, I get a window that is too small for the program output, includes display from other windows, and will not redraw after being resized.
I get slightly better behavior with the SGI sample program mentioned in the same book, 'checkers.c'. Again, the initial size is too small, but at least it will resize and redraw the checkerboards entirely inside the resized window. What is going on here? Is this some bug in glut? I can't see anything obviously wrong in their glut initialization, which looks like:
Then again, since I am such a newbie to glut, I am not sure I would recognize what, if anything, they did wrong. what ARE the valid and useful command line parameters I could have passed to the main() above?
I'm noticing that the performance for FreeNX Server under Fedora Core 14 is really bad. The screen refreshing is painfully slow. I'm thinking maybe the issue is related to the use of opengl in the X driver? how I can disable opengl entirely, so that the X server is only using 2d rendering?
I have an OpenGL app that generates images by rendering into an off-screen surface. I'd like to get it running on our Linux server, but the only way (that I know of) to initialize an OpenGL context is to create an X window and pass it to glX.
This is lame since I don't need any windows - just a render buffer. Is there any way I can get an OpenGL context on this server?
I have a tightvnc server running on my computer and have my IPAD using a vnc client to connect to it. Everything works fine except for apps that require openGL (eg: minetest,steam). I was wondering how I could use said apps over vnc.
New here so please go easy. I am trying to get OpenGL running on Ubuntu 10.04 (64 bit). The hardware is a Dell box with a NVidia Quadro 600 graphics card; I am also running under VMware.
I tried using "apt-get install nvidia-current", followed by "nvidia-xconfig", which told me a new xorg.conf file had been written. I then rebooted. A dialog appeared saying Ubuntu is running in low-graphics mode and that it had failed to load module "nvidia" and no drivers available.
As I didn't seem to get very far this way, I tried downloading the NVidia 64 bit linux driver version 275.09.07 and ran this from the console. Firstly it told me that I do not appear to have a NVidia GPU supported by this version of the driver (yet NVidia's description of the driver says it does support this gpu). I went ahead and let it try to build the kernel module but then it failed with the message "failed to load kernel module 'nvidia.ko" I'm not clear how to proceed on this one. Has anyone else got a Quadro 600 card to work? If so, how?
I am writing a program that needs to display graphs. Right now I am using Cairo which works well except it is really slow. Drawing 1200 lines locks up my computer (i7 CPU and gtx285 graphics card). I only found examples to use Cairo with GTK DrawingArea can I use OpenGL instead or is there a way to cairo to run faster?
code.c: In function ‘init’: code.c:2338: error: stray ‘342’ in program code.c:2338: error: stray ‘200’ in program code.c:2338: error: stray ‘213’ in program code.c:2338: error: stray ‘342’ in program code.c:2338: error: stray ‘200’ in program code.c:2338: error: stray ‘213’ in program
I have openGL working fine on my system.The only problem is that when I try to run the executable file, nothing appears unless the full scene has been rendered.In fact, it appears in parts, i.e. updates after a second, then after another second etc...However, earlier, the rendering used to be continuous and I could see each pixel getting rendered in a continuous fashion.
Whenever I try to start an OpenGL app in the terminal, I get a message to the point of "could not create GL context." It was working until around the last update. I know it's not a hardware problem because my windows partition works as well as ever.
I'm using Hardy Heron with the closed Nvidia driver with a Geforce 9800gt 'glxinfo | grep OpenGL' gives
I'm trying to run a program called Alice 3.0. When I load the program, it crashes at the splash screen. I ran it in terminal, and this is the error message I received:
UNABLE TO LOAD OPENGL The most common reason for this is an incorrectly set Java library path. Please update your VM arguments. The text below has been copied to the clipboard for your convenience. Linux-i386
all properties --- ---------- <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd"> <properties>
I'm trying to install Kicad from source but cmake gives me an error:"- Check for installed OpenGL -- not foundCMake Error at CMakeModules/CheckFindPackageResult.cmake:6 (message): OpenGL was not found - it is required to build Kicad "I have an Nvidia video card with the proprietary drivers installed.I also have glut, (glutg3) installed.I don't understand why cmake can't find OpenGL.
OpenGL is not working on my installation. I'm completely new to Linux and have been trying to get it to work for hours, but whatever I try, it just doesn't work. When I try to load java applets which use OpenGL, the applet crashes with this error:
Quote: # A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0xb7895424, pid=3239, tid=1586695024 # JRE version: 6.0_22-b04 # Java VM: Java HotSpot(TM) Server VM (17.1-b03 mixed mode linux-x86 ) # Problematic frame: