Programming :: C++ - Store A Text File In A Data Structure?
May 25, 2009
I am writting a program that reads a text file (music.txt) & stores it in a Data Structure. I am a novice learning over the internet so I this is something I have never done. How do I do this?
Quote:
Write a program that reads the data from the music.txt file and store it in a data structure. To implement this data structure you must use an array of songs and each song must be represented by a struct with appropriate fields. So far all I can do is open to file to read it (very simple I know) but so far is it correct?
Options:A double linked list with fixed size character arrays. New nodes will be added when previous ones get filled. Dynamic arrays using realloc(). Linked list has the disadvantage of not having an O(1) search like an array but I think using realloc() will be more dangerous since it moves the whole block to a new location and if the new location is not big enough to hold the whole block, realloc fails !! this case will not occur with the linked list since its nodes are scattered.
I have a mxn matric (which is my simplified way of saying it is RAM with bytes on it) Some of the locations on this metric is filled with some data and some places are empty. The mxn are very big numbers in size. I am trying to make a program so that if a system call wants to write some thing on empty locations on this mxn metric it should be able to do so without any problem. The thing which I want to understand or logic of a data structure is what data structure do you people feel should I be maintaining so that I can allocate the requested space immediately from the above mxn matric when some system call requests for some (k) number of locations from above metrics.
The logic initially I thought was to maintain a hashtable
1bytes requested----------> location 1,location 2,location 3.........location n 2bytes requested----------> location 1,location 2,location 3.........location n 3bytes requested----------> location 1,location 2,location 3.........location n
[code]....
but the problem with above logic is size of the pointers where I will be writing this problem is unsigned 64 byte.So to know location of one free byte if I am maintaining one pointer of type u64 this is not a feasible solution.
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Having avoided iPods as "defective by design", I know nothing about iTunes whatsoever. However I remember reading about DRM locking and such problems that have me concerned that I won't be able to do it.
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