Ubuntu :: Get A Game To Work, The Mac/wine Client For Fallen Earth

Sep 18, 2010

I'm trying to get a game to work, the mac/wine client for Fallen earth. After reading a few things i was able to download the fallen earth dmg file (named fm.dmg now) and converted it to a img file (fm.img) using dmg2img. Then i mounted it using these commands.

neon@neon-laptop:~/Downloads$ sudo mkdir /media/mount
neon@neon-laptop:~/Downloads$ sudo modprobe hfsplus
neon@neon-laptop:~/Downloads$ sudo mount -t hfsplus -o loop fm.img /media/mount

I thought i was done. But it seems i cant copy the main file FEUpdaterMac.exe becasue i dont have permisssions. Tried and got the following

neon@neon-laptop:/media/mount/FallenEarth$ sudo chmod +rwx FEUpdaterMac.exe
chmod: changing permissions of `FEUpdaterMac.exe': Read-only file system

Now I'm stuck is there anything anyone can think of everything else seemed to copy but this file.

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Slackware :: 64 Wine Running A Game Results In Wine Crash

Jun 24, 2011

I have a problem running a game on a fresh Slackware64 install.

Slack version is 13.37

I've followed alien bobs instructions for a multilib environment from here:[url]

And then used sbopkg to download and compile wine version 1.2.2, which went through just fine.

After that I grabbed cabextract from sbopkg and ran this: wget [url] sh winetricks d3dx9 To get the DX9.

But, when I try to run the game, this is the error I get:

Code:

The game it self ran perfectly on the 32 bit version of Slackware, tested with 13.0. So now I think I'm missing some libs or something, but I have no clue which.

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Ubuntu :: Install Game From Cd Through Wine?

Sep 6, 2010

install game from cd through wine?

i would like to run install disks via WINE, but there is a problem. the CD's are by default not executable, and the cd is read only, so when I try to change that I cant.

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Ubuntu :: Find A Way To Play A Game Under Wine Without Using The CD?

Jul 26, 2010

I have been struggling to find a way to play a game under Wine without using the CD, so looked if it was possible in Wine. I came across this commmand: Code: sudo mount /home/joseph/BIONICLE.iso -o loop /media/cdrom0/ which I tried. It didn't work, and gave me an error about how there was no "cdrom0". I assumed that it was created whenever something is mounted. Out of desperation, I removed cdrom0 from the command, and then things got funky. Doing so replaced all the contents of /media (there were no files, only useless floppy folders, since I have no floppy drive) with the contents of the ISO file. I tried using sudo to delete the files, but it said that it was a read-only filesystem. I tried changing the permissions using sudo chmod +w /media, but it didn't work, and complained about being read-only. I am unable to mount anything now! Can someone help, both with deleting /media, and possibly with running Wine games without the CD?

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Ubuntu :: 10.10 + ATI 10.9 Catalyst - Every Game In Wine Does Not Look Correctly

Oct 18, 2010

I know exactly what the problem is here, I just need either ATI or Ubuntu to fix it! Default Drivers per Ubuntu="2:8.780-0ubuntu2"(Maverick) Problem with these drivers: Every game in wine does not look correctly..... After installing 10.9 catalyst(maverick) The games work fine, however when I restart my computer with these drivers installed BAM!! Dead X.....

So the problem here is indeed the drivers, the ones suggested by Ubuntu install and work, but the games screw up.....the 10.9 works with the games but not Ubuntu as you can see no matter which way I go I'm screwed.....basically I'm just keeping 10.9 installed without Rebooting so I can do everything with Wine....

And yes i've tried everything you can think of with aticonfig(tls=1,tls=0,--initial,ForceXAA,blah blah blah) you think it, i've tried it. The problem simply is that Ubuntu 10.10 does not have any working ATI drivers for Wine at this time. So I have to wait and HOPE that ATI's 10.10 drivers that are comming out will fix this issue. I have tried the RC1 beta 10.10 drivers and the issue still persists, not a good sign. The beta drivers did not fix the issue i really hope ATI plans on fixing this problem in 10.10!

EDIT: Fixed some typo's! EDIT2: Ok problem is fixed with the newest drivers, however I am forced to disable GLSL in order for games to work why was this able to be enabled with ATI 10.9 but not now? Hopefully this is fixed so it can be re-enabled....

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Ubuntu :: Whats A Good Game To Run In Wine

Aug 3, 2011

i been pretty busy lately and haven't really been keeping up with gaming. i thought it would be fun to play an online game but i refuse to resort to downloading windows haha, plus i would have to set up grub to load both operating systems which i really don't feel like messing with. so whats a fun online game that works in wine?

i have 10.04 Linus with the latest wine install.

hardware requirements is not an issue.

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Red Hat / Fedora :: Run An Old Game The Neverhood On Wine

Jun 3, 2010

I'm just trying to run an old game The Neverhood on Wine. Everything has been installed, I've configured it as it should, but the damn thing doesn't run! The problem seems to be this bit:

[Code]...

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Ubuntu :: Wine Won't Run Any Game But Runs Software Fine

Mar 5, 2010

Ubuntu 9.10
Wine 1.1.39
ATI HD5750
Catalsyt 10.2 (propriety)

For whatever reason, Wine won't run any games (though I tried only two), but runs MS Office, Notepad perfectly fine. When I click Borderlands form wine menu the computer is loading something for a while and then stops. When I try Civilization 4, the game starts loading and crashes immediately after saying "Init Engine" on the screen.

If I run them from the console, I get the same error for both:

Code:
wine Borderlands.exe
fixme:heap:HeapSetInformation 0x4296000 0 0x36ffda8 4
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered

[Code]....

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Ubuntu :: Game - Copying From Windows Partition To WINE?

Sep 10, 2010

i have windows partition i'm unable to access through dual boot. i'm wondering if i could copy a game over to wine (warcraft 3) as i don't have the discs available.

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Applications :: Game Graphical Engine - No WINE ?

Apr 27, 2010

I'll say this first: we want to NOT USE WINE. we don't care how much WINE has advanced, want to avoid reliance on an outside program to run this.

I've been planning a game with someone and we want it to be able to run on linux (Umbuntu base) without wine. It should be able to also run on Windows as well, however.

The game will be a graphical MU* with combat and item systems. We have no budget- it's a shoestring sort of thing.

Here's what has been hashed out so far: Programed in C#, maybe with some .NET graphics will be 2D, however, a 3d effect is wanted for things like ascending and descending (Z axis) Partner wants to use Tom Shane's GUI library (Neoforce Controls) Partner wants to use flatredball as graphics engine I don't care what is used as long as it works without WINE

Here's the problem: Flat red ball uses Direct X and is not openGL compatible (that I'm aware of) and my partner wants the effects from the flat red ball engine. Also, the GUI library he wants is also not openGL compatible.

We need some other opensource or freeware graphics engine that can do things like flat red ball but still work in Linux. GUI packs are also nice. I Tried suggesting but Partner has issues with....Mono - Mono.XNA won't work directly using openGL - thinks it's "too hard" after playing with OpenTK even though I told him they aren't the same Java - too clunky Horde3d - Wouldn't even look at the link

We've only been working on planning stages and aren't too in-depth yet. Also, his former interest in making this run in wine without Linux seems to be dipping right along with a marked increase in wanting to rely on Microsoft.

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May 10, 2010

I Installed wine and starcraft recently, which I have been able to run before but It didn't like my new computer. Whatever, Starcraft 2 comes out soon and I have played my fair share of broodwar, so i decided to uninstall it. I removedarcraft from wine and then wine itself, however my Gnome-Do still has the shortcut/iconor starcraft when I type it in. Im guessing i need to go into gconfig-editor to fix it, but Im not brave enough to venture in without any advice before hand.

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Jan 7, 2011

As I stated in the title, can I, and if so, does anyone know how to install a game (like Mass Effect) on Ubuntu through wine that way it will sync up with my steam account? Also so when I do get up to ME2, my decisions will be transferred over?

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Ubuntu Servers :: Game Servers Via Wine Tickless Required?

Mar 4, 2010

(Mods: If you feel this belongs more in the Games or Wine discussion area, please feel free to move. This question does intersect many areas, so was unsure where to put)

I have a funky server Ubuntu 9.10 Enterprise setup where I have X on all the time (using Xfce4 - not Xbuntu) with latest wine so I can run Windows only based game server executables. One of the applications is a simple dedicated racing game server made by the company I work for that works perfect in wine (unfortunately, the full 3D game client does not, so its a windows only game). The other is more just to test, runs Serious Sam HD dedicated with wine with a steam client active in background since SSHD Ded requires a steam client logged in (just create a dummy account).

Im getting some lag issues with the SSHD on the end-users client side. Unsure if its related to it being a more complex game and using wine to translate slowing it down. Things like tiny warps once in awhile, and the ping of clients kinda jumping around.

Im pretty sure my network settings are ok. Maybe not fully optimized for every bit via ipv4. Still though. This 1U Opteron server is in a ISP with a full 1000 up and down. Ports are locked out that aren't being used. I do have apache going, but its nothing strenuous. The CPU isnt used overly so. Maybe peaks out around 60% under strain, but mostly 20-40%. Memory use is about 550-700megs for SSHD itself. Given, it only has 2 gigs total at this time, but I still usually have near a Gig of memory available at most times.

I admit newbness of linux servers in general. Was reading about other game servers like CS:S requiring a ticked kernel near 1000 to get the least amount of lag. Some even saying they dropped the tickless options of the newer 2.6 kernels on purpose because they produced lag. Was checking on the history of newer Windows Server like 2008 and they still use a ticked OS, though a more optimized version.

So this boils down to should I be running a Ticked OS kernel to run a more complex Windows based dedicated server? I haven't tried thus far, well because I am again a bit of a n00b to all this. That and I'm not sure you have to tell wine or the SS:HD dedicated exe itself to run at a full ticked rate (no option I have seen for a command line function in the SS:HD itself).

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Ubuntu :: Error "General Protection Fault" When Trying To Run Harry Potter Philospher Stone PC Game With Wine

Jul 19, 2011

I have Ubuntu 11.04. My system exceeds by far the recommendations for the game. The game is from 2001 and has very low system specs, so that's not the problem. Other games run fine, I have 3d acceleration etc. The game installs, but when I try to run it, it gives me the following error:

Critical Error: General Protection Fault
History: UD3DRenderDevice::CreateVideoTexture <- AllocTextures <- UD3DRenderDevice:: SetRes <- UD3DRenderDevice::Init <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <-UGameEngine::Init <- InitEngine

I really love that game and couldn't do without it. Another problem, not games related. My Ubuntu desktop freezes completely sometimes if screen is idle for a few minutes. A blank, white full screen appears and nothing I do can get me back to normal desktop. Only solution is Restart.

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Jan 26, 2011

I have a VPS that I'm using as a web/mail/DNS server (all-round server) and is repeatedly falling over every 12 hours or so. It seems to be since I used a Wordpress plugin on one of my sites to send out an email newsletter - I had problems with the plugin itself, anyway.

I think it might be causing a memory issue, as I've run 'free' and 'top', which sometimes causes a "fork:Cannot allocate memory" message to appear. Other times it displays statistics and suggests that there's plenty of memory available. Are there logs that I should look at and if so, what should I be looking for? Also, how can I stop this rogue plugin from doing anymore damage, seeing as it still appears to be running?

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Jun 22, 2010

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Aug 12, 2010

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Jun 1, 2010

This game is Java based. After rebooting the game works, but on ending the game several notification boxes remain. If these boxes are not closed in the reverse order that the game opened them, it is no longer possible to close them. Only by killing the Java processes can these notifications be made to close. Also after playing the game, even if all these notifications are closed it is many times necessary to kill the Java process(es) in order to get the game to load again at a later time. I am currently using Slackware 1.30, but a similar problem has existed in several of the past releases.

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Jun 18, 2011

I have trouble with launch game on Debian 6(repo testing). code...

How to fix this trouble?

P.S. English — is not my native language.

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Mar 10, 2011

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Nov 14, 2010

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Jul 28, 2011

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May 31, 2010

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Jan 21, 2010

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May 6, 2011

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Aug 4, 2010

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Feb 6, 2011

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Mar 14, 2011

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Like on games that use a Windows programing language only. Or one like Blockland. Or Portal/GMod(Steam)

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