Ubuntu Installation :: Location Of The Directory Of C Header Files?
Jan 4, 2011
I am running VMware inside windows 7 64bit.I have installed ubuntu 2.8 ultimate edition on a 20gb partition and used 1gb of ram....everything is updated etc and running good. I checked in the VMware tools bar the entity tab,and says tools is not installed.
So when i run the install everything goes well untill it reaches the point where it says "What is the location of the directory of C header files that match your running kernel?
I have tried everything,different tutorials,installed a build package etc and it still asks for the directory. here is the uname r output :
uname r : 2.6.35-24-generic
While setup of vmware on CentOS5.4 i am facing the below error.What is the location of the directory of C header files that match your runningkernel? [/usr/src/linux/include]
I am trying to install VMware on my machine. I have downloaded VMware and I am now trying to configure it. After accepting the EULA, the program states;
Code:
None of the pre-built vmmon modules for VMware Server is suitable for your running kernel. Do you want this program to try to build the vmmon module for your system (you need to have a C compiler installed on your system)? [yes] y Then;
Code:
Using compiler "/usr/bin/gcc". Use environment variable CC to override. What is the location of the directory of C header files that match your running kernel? [/usr/src/linux/include] The path "/usr/src/linux/include" is not an existing directory. What is the location of the directory of C header files that match your running kernel? [/usr/src/linux/include] /usr/bin/gcc The path "/usr/bin/gcc" is not an existing directory. What is the location of the directory of C header files that match your running kernel?[/usr/src/linux/include] How do i find where the C header files are?
I am using Fedora 12 with VMWare Player 3. I want to install the vmware tools. To get them properly working i need the location of the kernel header files. In which directory are they usually stored?
I installed Codeblocks and build some programs, but I have two questions:1. Where are my header files placed, since I don't know where codeblocks is installed. Soemetimes I have to remove header file extension (.h) to be able to compile some source. I use gcc as setting for codeblocks to compile and build programs.2. Plugins for Codeblocks can be installed, but when browse codeblocks's wiki I can't find download links neither developer pages
Code: yum install blas Also installed blas-devel Code: yum install blas-devel There are shared objects in /usr/lib/libblas.so.3 /usr/lib/libblas.so.3.0
[Code]...
But I can't find cblas.h file. Should I install something else to get the header file installed?
I`m trying to install Intel EXPI9402PT PRO/1000 PT Dual Port Server Adapter on my machine. I download the drivers for this card from intel web page, but I can`t make it work. I`m running OpenSuse 11.3 version. When I tried to install it for the first time I got this message:
Makefile:71: *** Kernel header files not in any of the expected locations. Makefile:72: *** Install the appropriate kernel development package, e.g. Makefile:73: *** kernel-devel, for building kernel modules and try again. Stop
Then I install the kernel-source package and I got this one:
Makefile:107: *** Linux kernel source not configured - missing version header file. Stop.
I also installed kernel-devel package, but I get the same message.
When is it good to use separate translation units and object files and link them into the main C program, and when is it good to include the header files in the main C program? I don't understand if most people include header files or if most people just link in object files and use their contents in the main program. It's sort of a simple question, but it's confusing to me and that's why I need help with it. I sort of don't understand the difference, or if there's really no difference other than the way the final result is achieved, which way is better or preferred, etc...
For example:
Code:
or:
Code:
Simple explanation of the difference? or which one is preferred or better? I've read a little on the ELF format... so is there no difference in the end result? It's just a matter of preference or necessity, and where the information is to begin with?
I have an interdependent collection of scripts in my ~/bin directory as well as a developed ~/.vim directory and some other libraries and such in other subdirectories. I've been versioning all of this using git, and have realized that it would be potentially very easy and useful to do development and testing of new and existing scripts, vim plugins, etc. using a cloned repo, and then pull the working code into my actual home directory with a merge.
The easiest way to do this would seem to be to just change & export $HOME, eg
cd ~/testing; git clone ~ home export HOME=~/testing/home cd ~ screen -S testing-home # start vim, write/revise plugins, edit scripts, etc. # test revisions
However since I've never tried this before I'm concerned that some programs, environment variables, etc., may end up using my actual home directory instead of the exported one. Is this a viable strategy? Are there just a few outliers that I should be careful about?
I tried to update the header files manually in the include folder, because I thought that I needed to have windows.h etc, but now nothing compiles and I get a good 80 errors for even hello world. I have tried removing g++ and all related packages, deleting the header files folder and reinstalling, but it reinstalls the broken files. Any way of restoring the originals without reinstalling ubuntu?
I am new to linux. I want to use a header file asm/msr.h. But the /usr/include does not contain the header file that I want. Can I just copy the whole asm directory into the directory /usr/include, and overwrite the old one?
How would i go about copying files to a directory, yet skip the files that already exist in the directory, and also remove the files that are in the directory. For example:
Code:
$ls /dir1 img001.jpg img002.jpg
[code]....
Now i would like to copy from dir1 to dir2, but the contents of dir2 would be:
Is there a method at the command line to copy files from one location to another and retain the source files group and user?I'm migrating some MySQL files from one machine to another.I want to back-up the original files in the directory presently. They have owner:group of mysql, some have owner:group root:mysql and so on. To copy them under cli or Nautilus everything changes to root for I execute sudo cp or gksudo nautilus and copy via gui.
Since it is MySQL data I could simply do a dump of the database and restore it on the other machine. But there's about 20 db's and I want to do this via a copy for it will be faster - at least that is what I think.
I've installed Fedora 12 (KDE version) on VMware workstation running under Windows 7.
I've been able to configure the VMware tools fine up until this point:
Code:
What is the location of the directory of C header files that match your running kernel? After some searching online I deduced I should install all of the latest updates and kernel-devel.
I then nuked the previous VMware tools install and started over with it again, but alas, no directory I try works (i.e. /usr/src/kernels/, /usr/src/kernels/2.6.31.5-127.fc12.i686/ and so forth).
I've started using the huge.s kernel and when i try to compile packages slackware complains about kernel headers but all i see is the smp header files on the slackware discs ?
i was trying to install iftop using make installso when i ran /configureit told me that some header files are missing and some modules aaare also missingis there a way to search for the missing header files on the internet and missing modules n the internet
I would like to move the /home directory to a different location, there only seem to be guides on how to move it to it's own partition.
I have a drive (/dev/sda5) mounted as /media/data
I would like to move /home to /media/data/home?
I have tried usermod but get the following error:
Code: test@TestServer:/media/data$ sudo mkdir /media/data/home test@TestServer:/media/data$ ls home lost+found test@TestServer:/media/data$ sudo usermod -dm /media/data/home usermod: user '/media/data/home' does not exist
I have a dual-boot win7 and Ubuntu 10.10 and I want Ubuntu to use my windows user folder as home. I edited fstab to give me ownership and mount it to /mnt/Windows at startup but whenever I change the location of home in the Users and Groups it acts like it is changing it but it never does. I close the settings and when I re-open it, it is set back to /home/me.
I am trying to configure VMWare tools to work with the linux-virtual kernel, but every time I supply the headers path to vmware-config-tools, it rejects it. What should I do to configure it?I am using the path:/lib/modules/2.6.35-23-virtual/build/includeBut I get the rejection message:The path "/lib/modules/2.6.35-23-virtual/build/include" is not valid.It works with the generic version, so what am I doing wrong?
Not I recently installed a package (Vision Egg) that requires the Open GL libraries and headers, specifically, gl.lib and gl.h. I used Synaptic to install nvidia-current and nvidia-current-dev and it now looks as if the required libraries (under different names) are installed in /usr/lib/nvidia-current and as if the required headers are in /usr/include/nvidia-current. I am a bit confused because I also have /usr/lib/nvidia and /usr/lib/nvidia-173.
The installation of Vision Egg fails with "cannot find GL/gl.h" and "/usr/bin/ld: cannot find -lGL"There is a related post a few years ago under thread 200901 but it relates only to a single file problem that is fixed manually. I'd rather avoid that because it looks like it is easily breakable.Is there a standard way --- that is, a method that does not require error-prone manually changing or linking a multitude of file names --- of ensuring that programs which require GL/gl.h actually find the correct nvidia header file and also that the link loader finds the GL libraries.
I need to install some module which needs to be interated into OS's.
It asks me: "What is the location of the directory of C header files that match your running kernel? "
I know that I need kernel-devel package and I installed this yum install kernel-devel after that I have this /usr/src/kernels/2.6.32.26-175.fc12.i686/include/
Now when I run configuration it does not work
Does it mean that I need to update the kernel so that it matches to the kernel-devel module available in the net?
I want to use kmalloc() to allocate contiguous memory on ram. But I can not seem to find the required header file(s) like linux/slab.h. I suppose I do not have the required library and I certainly do not know what and where to look.
I have been a predominant Windows user for a long time but shifted to Ubuntu recently. I was just trying out a few basic C functions when i realized that the "conio.h" header file isn't included in the libraries and therefore i was unable to use the "clrscr()" function.
I downloaded a tarball which contained the necessary library and header files including conio.h. Once extracted, i specified the location and included in the program as " #include "path to the header file" ".
I still didn't call the "clrscr()" function, and it compiled successfully. Next i edited the program to call that function and it gave the following error...
I have written a simple library and ended up with a .so file. I have a header file from writing the code that describes how to use the functions in the source code I have written. I think this .h files needs to be available to other programs that access this code.
I have seen lots of tutorials on how to copy the .so file to the relevant directories and make links with the version number. What I can't find is where to put the header file so that any programs I write to use my new library can access the header.
Hope this makes sense. For example, I might use <stdio.h> normally, I will need to access <mylibrary.h> once mylibrary.so is loaded (as far as I understand!)
It's weird, I've been using C compilers for embedded processors over ten years now and never given a second thought to how libraries and headers work behind the scenes!