i have done everything that all the documentations have said and i still cant get this bloody thing working. some one give me the exact commands that removes all traces of all wine packages. and then can someone give me the exact commands to install.
which user i must be doing this under and exactly what i must configure in the config files. all that i want too accomplish by this is to successfully play games on my pc.
I don't know if it's just my system, but after applying the latest Wine update, the mouse cursor in Wine windows is now purple/magenta/pink, whatever. Not a big problem, just annoying. I've looked through the various config files in ~home and /usr/share/wine, and can't find any parameter that might even remotely address this.
I have a copy of the MD5 algorithm and I'm taking a look at the source. It's pretty interesting but there are a few things that I'm curious about and I was wondering if anyone a bit more intuitive than I could help me out.The function declarations in the MD5 files are a bit unfamiliar to me. There is a macro used called PROTO_LIST, which I'm still not sure as to what this thing is doing exactly, but it's littered everywhere throughout the source.The signature here isn't too unfamiliar to me with the exception of the position of the PROTO_LIST macro. So here is a function with an unnamed argument of type MD5_CTX*.To me, this resembles an initializer list found in C++ with constructors but I certainly don't think that is the case here. So my questions about this are (1) how is this legal code in C and (2) what functionality has the PROTO_LIST macro provided for the function?
IPtables, implementing each type of NAT -Full Cone NAT -Restricted Cone NAT -Port Restricted Cone NAT -Symmetric NAT using IPTables.
Explanation: Full Cone: A full cone NAT is one where all requests from the same internal IP address and port are mapped to the same external IP address and port. Furthermore, any external host can send a packet to the internal host, by sending a packet to the mapped external address.
Restricted Cone: A restricted cone NAT is one where all requests from the same internal IP address and port are mapped to the same external IP address and port. Unlike a full cone NAT, an external host (with IP address X) can send a packet to the internal host only if the internal host had previously sent a packet to IP address X.
Port Restricted Cone: A port restricted cone NAT is like a restricted cone NAT, but the restriction includes port numbers. Specifically, an external host can send a packet, with source IP address X and source port P, to the internal host only if the internal host had previously sent a packet to IP address X and port P.
Symmetric: A symmetric NAT is one where all requests from the same internal IP address and port, to a specific destination IP address and port, are mapped to the same external IP address and port. If the same host sends a packet with the same source address and port, but to a different destination, a different mapping is used. Furthermore, only the external host that receives a packet can send a UDP packet back to the internal host.
On the netfilter mailinglist, Pedro Goncalves suggested the following: 192.168.2.170 is "public" address and 10.0.0.1 is "private" address
/-"Full Cone NAT", with the following rules:/
HTML Code: iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to-source 192.168.2.170 iptables -t nat -A PREROUTING -i eth0 -j DNAT --to-destination 10.0.0.1
/-"Port Restricted Cone NAT", with just a single rule:/
HTML Code: iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to-source 192.168.2.170
when I tried to install wine I got "Missing Dependency: wine-gecko is needed by package wine"so I looked for wine-gecko and download it but also when I tried to install it I got "Missing Dependency: wine-gecko is needed by package wine"it seems that I am in loop each package need the other what to do please?
I'm in need of some advise from you guys. I'm currently running a live production serverA, and last week it went down for a couple of hours which was really bad to say the least.
I've been thinking about building a mirror serverB that will rsync my data nightly. Now I don't want to load balance here, I just need to be able to switch to serverB when serverA goes down for any reason.
Would the best solution for this is to change my main nameserver entry when I want to switch ? I'm just curious if it will be a few hours or an instant change.
I need to optimize the implementation of DSR algo using NS-2. Now i need to identify the first of all "the parameters which i can change and which are effective in optimization point of view." I want to get into the c++ code as well as header files which are used to implement DSR algo.
I've implemented a program URL... which reads digital IF data from a radio receiver through a named pipe, measures power levels, and sends the result to stdout. The program is interactive; there is a thread that reads from stdin to watch for commands, a thread that constantly either reads data from the named pipe or throws data away, and an array of processing threads. The program uses GTK+extra to plot the signals. The IF data stream bandwidth exists at the limits of today's technology (is very very fast).
Problem Statement:The program works fine with a few bugs. I've learned since I've made it that using global state variables to coordinate threads isn't a good way of doing it. I also only had knowledge of mutexes and polled the state variable instead of using other methods.My reimplementation will use the following:
- One "Stdin Command Monitoring" thread - One "Get data from named pipe" thread - One post-processor thread - N Processing threads
All threads are alive during the life of main()There are N buffers. Data will come in from the named pipe, and the "Get data" thread will write the data to an "available" buffer. When the buffer is full it will be marked as "full". There will be N processing threads, one for each buffer. When a processing threads' buffer is full, it will process the buffer and save the result to a final buffer. At the end of a number of averages, the post-processor thread will perform a final process on the final buffer and send the results to stdout.
I'm Redhat 5 user, and I want to implement Kernel-based Virtual Machine. I tried too much search in google but I cant find the perfect instruction regarding it.
Subject of my school work:"Web interface for managing firewall and band on the access server (Linux)"I have a big problem because I do not know how to safely implement the change in the system and show the logs on the Web page.Unfortunately, the number of solutions for today is enormous and it is increasingly difficult to me to decide on the right.They are:
1. Launching a web server with root privileges (the default mode of miniserv'a Webmin) 2. CGI scripts on apache SUID (mode webmin on "foreign" server) 3. suPHP or suexec 4. Cron implements changes to the root 5. Daemon in C "periodically" implement changes in the configuration files created by PHP 6. Daemon in C to implement the changes requested in the configuration files created by PHP 7.Use SSH in PHP and after logging into the root of execution of commands in the configuration files created by PHP (the root password in the DB) 8.Use SSH in PHP and after logging into the root of execution of commands in the configuration files created by PHP (the root password, enter manually) 9. Like the above so that the use of sudo and user rights only to the necessary shell commands 10. Add the user apache in the /etc/sudoers can perform all the necessary applications shell commands 11. Seize the opportunity to command: shell_exec ( `sudo php-f / home /example/script.php`), and /etc/sudoers
I am new to this forum and to Networking as well. I have chosen to implement:
1) SIP Client using C' language 2) Platform: Windows 3)Its going to be on command line
my problem is that I need some reference like books, material or website where I can learn how to write the code from scratch or port the code according to my requirements. My implementation should serve the purpose like two SIP clients should communicate with each other for exchange of Audio data.
My network diagram is internet<---->dansguardian proxy(centos5)<--->my network i have blocked facebook for my network but now i want to give only 2 ips to get its access & i do not want to enter these ip in exceptioniplist as if i doo so then they will be able to access all the sites that i have blocked. and if i am giving this entry [URL] in bannedsite list it is also not working.....
From this thread I've decided to try add a feature of removing local port forwardings in ssh.Here are some very ugly and not-yet working hacks what I made so far:
* Patch for channels.c * Patch for channels.h * Patch for clientloop.c
I was clearly expecting this to work without any troubles-everything seem to be logically correct, but I made a programming mistake somewhere: don't know where, maybe you will point me to this?Many sites say there is a WAY AROUND with -D param(starting socks proxy as a tunnel-generator), added since 5.2, but I don't need that way around. I need a way through. I use exact ports for exact services and if I want to change it runtime I'd like to have ability to do so.If you have other ideas or points instead of coding this, please share them here & here(original question).
My problem is to get postfix working with a smarthost, to send mails from home with dynamic IP, and which needs authentication. I did exactly the same with Slackware 12.2 (postfix 2.6.2) and it worked. Now I tried to do with 2.6.2 (actual running version is 2.7.0 with the same problem) on Slackware 13 64bit. Following error message occurs around every minute in the maillog:
while trying to get a game to work on wine I was surprised to find out that the wine version that ships with sid is 1.0.1 released in October 2005. So I installed the latest release I found at [URL] like this :
dpkg -i wine_1.1.42~winehq1-1_amd64.deb
The install failed, I think because I hadn't remove the old wine version, and that's when the joy-ride started. Impossible to remove wine to restart properly. (apt-get remove libwine wine and apt-get -f install didn't) After some googling I tried this :
This did install the wine version I wanted, and the game ran fine after that. However the result was a borked apt-get. Tried to remove wine again with the above commands, resulting in apt-get failing to do so because it tried installing wine-unstable and reported errors similar to these : E: Could not perform immediate configuration on 'wine-unstable'. see man 5 apt.conf under APT::Immediate-Configure for details. (2)
How can I uninstall / purge wine and any wine installed windows programs?I've tried deleting .wine (hidden folder)but in /usr/bin/ there are a number of wine related files.And wine sub menu still appears in Applications menu
maybe my questions sounds funny: i'm looking for a very small (or better as small as necessary) distro which runs in a virtual box an starts wine.The reason is: we have new laptops in my school runnig windows7 64bit home and we have some software which runs only on WinXP. So why not take a virtualbox wich runs wine to start the old Software?
Lot of questions about WINE... When I'm done I'm going to make a HOWTO so that others can do what I did It's hard work, but I'm nearly done.The last problem I'm having is the WINE menu on GNOME won't show up after a install of WINE from a .deb package (it usually does). This was after I compiled WINE from source and removed it with "make uninstall" and "rm -rf /.wine".So now I installed the WINE from a deb package and the Wine menu entry is not showing up.I've tried re-installing Wine and rebooting my PC but nothing seems to work.
I have a problem running a game on a fresh Slackware64 install.
Slack version is 13.37
I've followed alien bobs instructions for a multilib environment from here:[url]
And then used sbopkg to download and compile wine version 1.2.2, which went through just fine.
After that I grabbed cabextract from sbopkg and ran this: wget [url] sh winetricks d3dx9 To get the DX9.
But, when I try to run the game, this is the error I get:
Code:
The game it self ran perfectly on the 32 bit version of Slackware, tested with 13.0. So now I think I'm missing some libs or something, but I have no clue which.