Software :: Compiled Dangerdeep-0.4.0_pre3327 Using Scons Install?
Oct 3, 2010
I'm a long term danger from the deep fan, basically it's one of the two games i enjoy playing. So I've compiled dangerdeep-0.4.0_pre3327 using scons install but after I'm trying to run it I get this
Code:
Stack trace: (5 frames)
0x427e66 in at faulthandler.h:129
0x4232c6 in at mymain.cpp:57
0x4233ac in at list.tcc:68
0x7fd450a03c4d in __libc_start_main at ??:0
0x40ab59 in at ??:0
In /usr/share there's no dangerdeep folder though if I run the command locate dangerdeep it finds an /usr/share/dangerdeep folder, and that's pretty strange. So anyway I really don't know where should I put the data files. There is a linux build inside dangerdeep-0.4.0_pre3327, and I've tried to copy the data files there but without any luck. Is this happening because I have a 64bit distribution, and it just wasn't made for it?
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May 30, 2010
I wonder if anyone has managed to get this game working? Looks interesting... I tried to install it on my Testing amd64 having read about it in linuxjournal and in the link given there. But no luck...
I downloaded the x86 & x86-64 installer with:
wget [URL]
Then according to the guide:
chmod u+x dangerdeep-0.3.0-linux-installer.bin
Then I tried to run the installer from the user terminal but it informed that it was necessary to run it as root. After installing it with
# ./dangerdeep-0.3.0-linux-installer.bin
I typed in dangerdeep in the user terminal which returned:
$ dangerdeep
dangerdeep: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory
found information in Synaptic that the library libgl1-mesa-swx11 is also known as libGL or libGL.so.1.
But installing it with # aptitude install libgl1-mesa-swx11 results in the removal of libgl1-mesa-glx, and when trying to run the game by typing dangerdeep in the terminal, it still complains about an error while loading shared libraries libGL.so.1.
it looks a bit tricky to get this game running on Squeeze so I reinstalled libgl1-mesa-glx.
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Feb 3, 2010
I have a large existing codebase that all compiles under Ubuntu 8.04 with g++ using Scons. I've been given the task of getting it to compile for Arm9 running uclinux. I have a arm-elf-g++ compiler that I need to use instead of the gcc version. I ended up borking my /usr/lib/scons/SCons/Tool/g++.py file to use arm-elf-g++ instead of g++, but I know that this is not correct, as I have to go edit that file every time I change compilers.
These are the 2 lines I switch out:
Code:
compilers = ['arm-elf-g++']
#compilers = ['g++']
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[URL]
What I did:
Code:
cd /tmp
wget ***.tar.gz
tar xvfz lcd**
cd lcd**
[Code].....
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How come the program is compiled without errors but I can't run it?After writing
Code:
./program
blank line appears only.
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I check the path and find they like:
/usr/src/linux/
/usr/src/linux-2.6.34.7-0.7/
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[Code]...
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No command 'hello' found, did you mean: .......
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Everything worked fine with version 9.04. I could compile and run without any problems. Is there some setting I have to change to allow the OS to run my code?
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If you meant to cross compile, use `--host'.
[code]...
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[code]...
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Code:
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[code]...
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Code:
giulio@giulio-902:~$ ~/gnome-shell/source/gnome-shell/src/gnome-shell --replace
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[Code]....
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