Programming :: Shared Memory - Should They Show The Same Address?

Mar 17, 2010

So I'll try to be brief and to the point here: I've got a couple of C / C++ apps that communicate with one another via shared memory. These worked completely fine until.. well, about twenty minutes ago when I finished making some network card changes and suddenly, I've got a weird problem going on. At one point, Parent app waits for Child app to set a boolean indicating it's finished initialization. This worked fine the last time I ran this app up (a few days ago). But right now, the shared flag never seems to get triggered (I've added a printf("Waiting..."); in Parent app until the flag is set). All the code leading up to it being set in Child app seem to be running smoothly, so I tried spitting out the addresses of the shared memory locations. The addresses mapped by Parent app and Child app are different; this seemed odd, so I went back and wrote a simple miniature app that just opened a shared structure on my own box, and I get the same thing - different addresses - but the miniature apps work just fine.

Is it normal for a shared memory space to be mapped to two different addresses across two processes?

If so, does anyone have any idea what might be the issue at hand with my Parent / Child app scenario? The Child creates the shared memory, the Parent has a wait before it opens it, and if it doesn't exist should fail (opening with PROT_READ | PROT_WRITE)... it doesn't fail so it's evidently there.

All of this worked until literally just a few hours ago and I made some changes to my network cards, and I can't even imagine how that could have changed whether or not shared memory mapping worked...

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[code]....

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[Code]...

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